Star Wars: The Clone Wars

Star Wars: The Clone Wars is an animated series set between Ep. 2 and Ep. 3


Worked with Story, Design, Assets, Editorial teams in the US, and with multiple overseas Animation, Lighting, VFX teams to help  produce over a 100 episodes of 22 min adventures in the Star Wars Universe.

We won a number of Daytime Emmy’s by the end of the series

Traveled to Singapore to help work with overseas studio and Tokyo to help bring on another partner studio to the existing process

Helped unify and simplify the existing asset pipeline to support multiple studios and eventually encourage more asset sharing and outsourcing, thru planning, politics and code work

Worked with other departments and productions engineering to expand and share tools with ILM and other animation projects


This video shows a tool I built in production for Asset artist to quickly populate a set with different assets. It is particle based, using different runtime rules to change the behavior of the instances depending on the UI. Eventually the instanced assets are baked out via a plug-in and then converted into the proprietary container node used by the environment.

This is a video showing an Alembic (http://alembic.io) based caching workflow. What is different about this tool than the one that ships with Maya, is that the caches are accompanied by a side-car look assignment file and side car shading network file, and when imported, are parented under a transform. This allows the caches to easily be manipulated after import, and allows shaders to be reassigned. The interface is minimal by design, with most of the work that say an animator has to worry about has been pre-configured. The last part of the video shows the same alembic cache being used in Nuke to show that this is more powerful than Maya’s native caching and more manageable than FBX or OBJ caches.